401 research outputs found

    The Effects of Video Games on Human Intelligence

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    With the help of rapidly growing electronics industry offering more affordable electronic gaming devices, an increasing number of people have stepped into the realm of video games and as a result, playing video games has become part of life for many to some extent. While the majority of people are embracing the fun and the thrill that video games have brought about, a handful of people are still holding relatively negative opinions on video games, thinking that playing video game is just a waste of time and money. In fact, the truth is quite the opposite. It has proved that video game is actually playing a multifaceted positive role in improving people’s intelligence, or making people smarter on the physiological aspect, the psychological aspect as well as the sociological aspect

    Image In-painting Based FMM Algorithm by Edge Prediction Using Gradient Matrix

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    In this paper, we propose an improved image in-painting method based on Fast Matching Method (FMM) algorithm. The traditional approach speeds less time but it cannot contribute an optimal edge result. To overcome this disadvantage and improve the edge effect. First we use gradient matrix to select less but more significant pixels to join into the gray value calculation. Secondly we use an edge prediction method to predict the edge in the in-painting region and reset the in-painting sequence. Furthermore, this procedure also had an advantage in in-painting the image which had a large destroyed region. Therefore, our improved method contributes an obvious edge for in-painting procedure than the traditional method.The 2nd International Conference on Intelligent Systems and Image Processing 2014 (ICISIP2014), September 26-29, 2014, Nishinippon Institute of Technology, Kitakyushu, Japa

    Edge and Central Cloud Computing: A Perfect Pairing for High Energy Efficiency and Low-latency

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    In this paper, we study the coexistence and synergy between edge and central cloud computing in a heterogeneous cellular network (HetNet), which contains a multi-antenna macro base station (MBS), multiple multi-antenna small base stations (SBSs) and multiple single-antenna user equipment (UEs). The SBSs are empowered by edge clouds offering limited computing services for UEs, whereas the MBS provides high-performance central cloud computing services to UEs via a restricted multiple-input multiple-output (MIMO) backhaul to their associated SBSs. With processing latency constraints at the central and edge networks, we aim to minimize the system energy consumption used for task offloading and computation. The problem is formulated by jointly optimizing the cloud selection, the UEs' transmit powers, the SBSs' receive beamformers, and the SBSs' transmit covariance matrices, which is {a mixed-integer and non-convex optimization problem}. Based on methods such as decomposition approach and successive pseudoconvex approach, a tractable solution is proposed via an iterative algorithm. The simulation results show that our proposed solution can achieve great performance gain over conventional schemes using edge or central cloud alone. Also, with large-scale antennas at the MBS, the massive MIMO backhaul can significantly reduce the complexity of the proposed algorithm and obtain even better performance.Comment: Accepted in IEEE Transactions on Wireless Communication

    Wave Propagation in Carbon Nanotubes

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